-
A
- ascend
-
to activate a the ‘Ascending Attributes’ for a General’s built-in SkillBook
- Synonyms:
- See also:
- Ascended
-
See ‘Ascend,’ for which this is the past tense, indicating that this General has already had his/her ‘Ascending Attributes’ activated.
- See also:
- Ascending Attributes
-
A General’s built-in SkillBook may have additional attributes that can be activated. Activating these attributes is called ‘Ascending’ the General, who is then ‘Ascended.’ This activation will require fragments of the General whose additional attributes are being activated. For most, but not all, Gold or Red level Historical Generals, this will require ‘Blood of Ares.’
- See also:
- Attack
-
One of the ‘Basic Attribute’ which affects the related troops’ attack statistic across all activation conditions, but only when the ‘General’ is being used as a ‘Primary General.’ This basic attribute affects how much damage you do to others.
- See also:
-
B
- Basic Attribute
-
One of ‘Politics’, ‘Leadership’, ‘Attack’, or ‘Defense’. These attributes are built in to each ‘General’ and indirectly provide a variety of different ‘Buffs.’
- See also:
- Blazon
-
You get 4 groups of blazons, one for each troop type, available by clicking on the buildings that train troops. Each group has six individual blazons, and three presets for using them. troop type offers two sets of blazons. You get additional ‘buffs’ if you fill the preset in use with blazons that all come from the same set. Each Blazon can be upgraded, by combining other blazons into it. This results in additional, entirely random buffs being added. This lottery process is one of the more fustrating in the Game. Each can also be Cultivated, enhancing the buffs added through the lottery.
- See also:
- Blood of Ares
-
Blood of Ares is one of several items that can be either won or purchased in the game. This item is used primarily for activating a General’s Ascending Attributes, but can also be used to unlock certain attributes of Senate seats.
- Synonyms:
- See also:
- bubble
-
A slang term for the game feature allowing you to shield your keep and subordinate cities from attack.
- Synonyms:
- Buff
-
This is a slang term that indicates that an attribute is being increased. The implication is that it is strong, or “Buff” after this multiplier has been applied. Despite the use of the word ‘multiplier’ here in the definition, Buffs are only sometimes in fact actually a multiplication operation on the base statistic. A ‘Flat Buff’ is an addition opeation, the resulting statistic is
+ . A Percentage or Standard Buff is a multiplicative operation: + * . So for example a “25% increase” Buff would be + * 0.25. - See also:
-
C
- Covenant
-
One of several aspects of a ‘General’ that requires activation, and once activated, provides ‘Buffs’ and/or ‘Debuffs’. Covenants are restricted to relatively new generals at this time, with no indication that the game will retrofit older ‘Generals’ with them. A Covenant is unique in that it requires multiple ‘Generals’ to activate the Covenant on any one ‘General.’ Each level of the Covenant is activated in part by taking the ‘Basic Attributes’ of the affected ‘General’ and the three other ‘Generals’ listed in his/her Covenant, and adding them together. Each level has a minimum required value. In addition, a certain amount of a resource called Covenant Stones, which at this time have no other use, must be expended.
- See also:
- Culture
-
One of several ways to get buffs from either your main keep or a ‘Subordinate City.’ See also Evony Culture Guide, Evony Guide: Best Cultures And Using Each Effectively
-
D
- Debuff
-
A Debuff is really the same as a ‘Buff’ except that it decreases, rather than increases, the affected statistic/attribute. Debuffs are also distinct in that you cannot reduce an enemy’s attributes by more than half of the value they started at before any Debuffs were applied.
- See also:
- Defense
-
One of the ‘Basic Attribute’ which affects the related troops’ defense statistic across all activation conditions, but only when the ‘General’ is being used as a ‘Primary General.’ A common misconception is that this applies only when someone else attacks you. The reality is that there is an aspect of defense used all the time. That is because this basic attribute can be thought of as a debuff against an opponent’s attack attribute, whether they are initiating the attack, or counter attacking.
- See also:
- Dragon
-
Each ‘General’ has a slots that can be filled to provide additional ‘Buffs’ and ‘Debuffs.’ One of these is for the Dragon or ‘Spiritual Beast.’ A Dragon and ‘Spiritual Beast’ are mutually exclusive, and fill the same role in the game, but differ in quality. A Dragon offers a wider variety of ‘Buffs’ and ‘Debuffs’, in that the Dragon can be refined, with four slots for Buffs that the user selects from the refining attributes. Additionally, the Dragon offers greater room for growth in the value of its built-in ‘Buffs’ (or ‘Debuffs’), in that the Dragon itself can be leveled more extensively, and some of these Buffs/Debuffs are leveled independantly as ‘Talents.’
- See also:
-
G
- gear
-
Each ‘General’ deployed in any capacity, either as part of a march, as a mayor, or as a duty officer, can be assigned items. These items are most typically armor, but also include (in the same slots) things like hats and cloaks, and so can more properly be called by the generic words “gear” or “clothing.” I have chosen “gear.” In either case, the important thing is that each of these items has certain intrinsic ‘buffs’ and ‘debuffs’, and can be ‘refined’ to contain others. Depending on the use case, and on activation conditions (if any) on the ‘buffs’ (or debuffs) provided, it may or may not be necessary for the ‘General’ to wear the gear full time, it may be possible to have the gear on the ‘General’ only while assigning the ‘General.’
- Synonyms:
- See also:
- General
-
The game provides characters called ‘Generals’ that perform a number of roles. The common theme to these roles is that the Generals provide you with ‘Buffs’ and ‘Debuffs’ which you can activate either by owning the General or by using the General. Generals provide these ‘Buffs’ and ‘Debuffs’ by way of ‘Basic Attributes’, ‘SkillBooks’, ‘Ascending Attributes’, ‘Specialties’, ‘Covenants’, any ‘Gear’ assigned to that General, and any ‘Dragon’ or ‘Spiritual Beast’ assigned.
- See also:
- Generals Hall
-
One of the primary buildings on the Battle of Constantinople map that can be occupied to gain points.
- ghost
-
To take all troops in your keep, and distribute them across your available marches, such that if an enemy attacks, there are no troops available in the keep to either kill or wound.
-
H
- HP
-
One of the ‘Basic Attributes’ which affects the related troops’ health statistic. Generals do not themselves have an HP attribute, but rather affect HP attribute of the troops they lead. Thus it is a basic attribute not of Generals, but of troops.
-
L
- leadership
-
One of the ‘Basic Attributes’ which affects the related troops’ across all activation conditions, but only when the ‘General’ is being used as a ‘Primary General.’ This attribute affects the Subordinate City Training Speed if the ‘General’ is used as a ‘Mayor.’ It affects the ‘HP’ of any troops this ‘General’ is in charge of. Lastly, if the ‘General’ is a ‘Primary General’ for a march, it affects the March Speed.
- See also:
-
M
- Mayor
-
A General placed in in charge of a ‘Subordinate City.’ This General will, depending on its ‘Basic Attributes,’ activate ‘Buffs’ from simply owning the city. It will also lead any troops in the City, and if and only if a General is present, these troops can (optionally, depending on toggles set), assist either your main keep, or other Subordinate Cities, in their defense if attacked. If a General is present, Subordinate City troops may also accompany you on solo attacks.
- See also:
-
O
- Officer
-
A general placed in charge of one of several buildings within your keep. Depending on the General’s Basic Attributes and overall power, the General will activate buffs from the building. If the General is specialized for being in charge of that building, the General’s SkillBook and one or more of his Specialties will also activate as well.
- Synonyms:
- See also:
-
P
- politics
-
One of the ‘Basic Attributes’ which affects the related troops’ across all activation conditions, but only when the ‘General’ is being used as a ‘Primary General.’ This attribute affects the Subordinate City Construction and Gold Production Speeds if the ‘General’ is used as a ‘Mayor.’ It affects the ‘Troop Death to Wounded’ rate for any troops this ‘General’ is in charge of. Lastly, if the ‘General’ is a ‘Primary General’ for a march used for gathering, it affects the Resource Gathering Speed.
- See also:
- Primary General
-
In certain use cases, you can attach two Generals for use instead of just one. The primary is the first one attached, and must be at least level 23 and have at least 3 stars or you will not be able to attach a second. This first general is fully utilized.
- Synonyms:
- See also:
- PvM
-
Playing the game against computer controlled monsters. This game does not have true artificial players, but the monsters in the game do have concepts of attack, defense, and HP that correlate to your own ‘basic attributes’
- Synonyms:
- See also:
- PvP
-
Playing the game against other human players, as opposed to against a computer player, or against the conditions of the game itself.
- Synonyms:
-
R
- Refine
-
One or more of the extra ‘Buff’ attributes added to a ‘Dragon,’ or piece of ‘Gear.’ A refine can add either a ‘flat buff’ or a ‘percentage buff.’ Refines are the primary way of obtaining ‘flat buffs.’
- Synonyms:
- See also:
- Refining
-
The act of adding ‘Buff’ attributes to a ‘Dragon’, or piece of ‘Gear’. This will require some the consumption of items, most typically gold and refining stones, however the precise items varies with what you are refining.
- See also:
- RSS
-
One of food, lumber, stone, or ore, which can be either generated in your keep, collected, purchased, or won. Resources are required both for the construction of buildings and the training of troops.
- Synonyms:
- Rune Stones
-
This item comes in four varieties. Each variety relates to one of the four Specialties. You need increasing amounts of the correct Rune Stone to raise the level of the corresponding Specialty. Additionally, Flex Specialties use combinations of (eventually) all four types, although the lower levels require both fewer stones and fewer types.
- See also:
-
S
- Secondary General
-
In certain use cases, you can attach two Generals for use instead of just one. The secondary is the second one attached, and can only be attached if the first one is at least level 23, with at least 3 stars. This second general is only partly utilized. You get the benefit from its ‘SkillBooks’, ‘Specialties’, and ‘Covenant’, but not from its ‘Basic Attributes’, ‘Gear’, ‘Dragon’/‘Spiritual Beast’, or ‘Ascending Attributes.’
- Synonyms:
- See also:
- Senate
-
The Senate is perhaps the most complicated building in the game. This building has a number of slots to which Generals can be appointed. Each of these slots matches subsets of your Generals based on the roles they specialize in, Ground Specialists, or Mounted Specialists for example. The slot provides a variable amount of Buffs and (in some cases) Debuffs based on:
- the degree to which the appointed General has been ascended
- the degree to which the slot has been promoted
- the degree to which that set of slots has been upgraded.
- See also:
- Server War
-
This event occurs every other week, and is one of the primary ‘PvP’ modes in the game. During Server War, troops cannot be permenantly killed, a new section of the hospital is opened instead, and troops in this section require the “Source of Life” or “SoL” resource to heal. There is a limited time window after the end of Server War in which to heal these troops before they are converted to normal killed troops and disappear forever. In Server War, your entire server plays as a single team. You will be matched against another server based on your past win/loss record in the event, your overall score each of those wins and losses, and how those ratios rank your server against other servers. Placing well in Server War, individually, is important both for the rewards it grants, and as a milestone to unlock game features.
- Synonyms:
- SkillBook
-
There are two types of SkillBooks: Built-in books and other SkillBooks. Both are the same in that they are attached to a ‘General’ and provide ‘Buffs’ and/or ‘Debuffs’ to your game play. These may be ‘unconditional’ in that they affect your game play all the time for as long as you own the ‘General’ or they may be ‘conditional’ in that they only take effect when you use the ‘General’ in the specified way. ‘Other’ skill books are further subdivided into ‘Military,’ ‘Development,’ ‘Subordinate City,’ ‘Debuff’, and ‘Officer’ Books. These differ only in how you can obtain them, and in which situations you might use them.
- See also:
- Specialty
-
Each ‘General’ has either three or four slots for ‘Specialties.’ In Gold and Red Historical Generals with slots for four specialties, the fourth specialty is different in certain ways. 1) It is always unique to that ‘General.’ 2) It can only be activated once the first three are fully developed to ‘Gold’ level. 3) When the first three are developed to ‘Gold’ level, the ‘Green’ level of this fourth specialty is automatically activated. Specialties have levels ‘Green’, ‘Blue’, ‘Purple’, ‘Orange’, and ‘Gold’ levels, in that order, with each requiring a greater number of the corresponding ‘Rune Stone’ resource to activate. Obtaining these Rune Stones is one of the major limitations in developing a ‘General.’ On Generals with four specialties, a fifth “flex specialty” may be attached once the fourth is at least partly developed.
- See also:
- speed-up
-
A slang term for any item that reduces the time duration required to complete some action. These items may be specific to a particular type of action, or may be generic and usable for any action that allows acceleration.
- Spiritual Beast
-
Each ‘General’ has a slots that can be filled to provide additional ‘Buffs’ and ‘Debuffs.’ One of these is for the ‘Dragon’ or Spiritual Beast. A ‘Dragon’ and Spiritual Beast are mutually exclusive, and fill the same role in the game, but differ in quality. A Spiritual Beast is a more limited way in which to provide extra ‘Buffs’ and/or ‘Debuffs’ to your ‘General’. Spiritual Beasts are usually more easily obtained than ‘Dragons’, and more frequently provide ‘Debuffs’ to the ‘General’ to whom they are attached. However, the Spiritual Beast provides a smaller total number of Buffs/Debuffs, and there is less potential room for growth in the value of these Buffs/Debuffs.
- See also:
- splat
-
A slang term for a stupid attack which a reasonably informed player should have realized in advance could only end in massively more negative points earned than positive points earned, and, most likely, minimal damage to the target.
- Subordinate City
-
In addition to your primary keep, which is also called your ‘city,’ the game allows you to attach one or more additional keeps to your account. One is automatic, and does not show on the map. Additional ones come with increases in rank and/or VIP level, and are on the map. These additional ones can be attacked, and taken from you. All subordinate cities behave the same way while you own them (except that only some can be directly attacked). Each provides certain ‘Buffs’ based on the ‘Culture’ of that city (NOT your culture), and allows you to attach a ‘General’ to the city as ‘Mayor’. This ‘Mayor’ will provide additional benefits, primarily in the form of ‘Debuffs.’
- See also:
-
T
- Troop Death to Wounded
-
In any fight, there is a probability that some troops will be killed, and a second probability that some will desert. The Death to Wounded rate ‘rescues’ a percentage of these ‘killed’ and ‘deserting’ troops, causing them to instead become wounded and go to your hospital. This is only effective if your hospital is not full. Further, it is unclear that it plays any role at all in battlefield, where no troops can be killed or desert.
- Synonyms:
-
W
- Wall General
-
A ‘General’ assigned to the Wall. This ‘General’ will be in charge of any defensive action should anyone attack your keep. The ‘General’ will utilize any and all troops in your keep unless they are in the bunker. The Wall General may be assigned an ‘Assistant General.’
- Synonyms:
- See also: